![]() Although the dialogue is all in Japanese with English subtitles, Igarashi is so animated and Orion so histrionic that in a lot of instances you hardly need the translation to get his reaction. I found Orion hilarious, in large part to the voice work by Hiromi Igarashi. The major character, and the one that’s around you almost all the time, is Orion. There are also specific character relationships and pathologies that are revealed in both the Heart and Spade worlds that play important roles in the Diamond world. In the Club route, it just shows her mastering her work by getting the manual and reading it at home, and by the last two routes there’s hardly any mention of her learning anything about it–she seems as familiar with it as the player is, by that time. ![]() In the Spade route, they show her having some problems and getting help at the workplace. In the Heart route, a significant amount of time is spent with one character introducing the concept to the heroine and training her beforehand in what she needs to do there. For example: In each world the heroine works at the same Maid Cafe. Interestingly enough, although the player is free to choose to play the suits in any order, I found that playing them in the order listed actually made the most sense in terms of how they introduced these things. In general, the beginning of each one deals with the heroine trying to figure out the mechanics of her life–where she works and goes to school and what her relationships are. The Story:Įach of the four routes ends up representing a different genre: Mystery, Fantasy, Romantic Comedy, and Horror, with an additional route only revealed after finishing all the others. ![]() Ultimate failure at any one of the three generally leads to a Bad End, of which there are several per route. The only way you can get back to normal is by having experiences that remind you of things–the influx of memories will have the effect of pushing out Orion and achieving separation.īecause the main person you end up interacting with is your romance interest (sometimes he starts off as your boyfriend, sometimes not,) there are generally three parameters you can track to see how well you’re accomplishing your charade of a relationship: Affection, Trust, and Suspicion. Once you begin, Orion, in a nice display of paranoia, advises you against telling anyone you have amnesia unless you absolutely trust them, because it would otherwise only result in them either locking you away in a hospital where you’d slowly go insane from sharing your mind too long, or taking advantage of your lack of memories for their own personal gain. Starting off in a limbo-like state, Orion tells you to choose one of four world (Heart, Spade, Club, or Diamond) states which in turn determines the storyline and romance you get. Even worse, Orion has managed to displace most of your memories (memories have mass?) so all you have left is your name and knowledge of activities of daily living. In “Amnesia,” you play a protagonist who’s had the misfortune of colliding with a spirit named Orion, who is now stuck in you. So since there was a serendipitous overlap of a) me being wretchedly sick and b) #DatingSiMonth, I finally got motivated to finish off a game that’s been sitting in my queue for some time–Idea Factory’s “Amnesia: Memories.” The Setup:
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